Thursday, March 3, 2011

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Bullet Storm is mediocre, but not stupid (test)

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directed Bullet Storm with his giggles, the jokes and the like tail Pennälerquatsch to eleven year old mentally. The game is mediocre, but not stupid.

From Grayson Hunt, the protagonist of Bullet Storm , do not expect any flashes of inspiration. He is a stereotypical space pirate, a vulgar drunkard with a heart of gold. His lack of impulse control is not at all responsible for every evil in the course of the story. Bullet Storm s crazy genius lies in the structure of the game, what you notice at the latest, if you run out of ammunition and, to quote Hunt, call: "Son of a thick"

Why should you be interested in this game

Bullet Storm is a shooter who takes himself quite seriously, without, however, be deliberately tasteless, and in which everything revolves around excessive action. The game is essentially a food fight with guns and explosives, the can not find any favor.

What I liked

A shooting game for strategists and thinkers: Despite all the bravado and recklessness, you will not only have a little fun at Bullet Storm when an 'eat-lead mentality go to work, but also unlikely to be able to play through the game on normal difficulty completely. Bullet Storm requires the player to think about the characteristics of the opponent and to take into account the environment in order to slay the enemies as effectively as possible. This is not optional, but is enforced by the fact that (let enemies fall while some, but it's never enough) to buy their ammunition needs. Ordinary killing brings so little to remove that one, even if an entire room in a conventional manner clean of enemies, barely enough money brings to purchase ammunition for the next battle. XP "prices" for ammo and upgrades increase with the difficulty level, so the more difficult settings require the player to optimize each killing. While this may seem relatively subtle, but herein differs Bullet Storm most from the traditional shooter mode.

bulletstorm-clones-wb weapon balance: It is - contrary to intuition - an advantage that the standard weapon, the assault rifle, is rather weak. They do well as soon as possible to upgrade to one of the delightful constructed alternative weapons. However, one can only equip two of them. What's more, that are supply stations may be out of reach if you do not have enough ammunition for the next fight was purchased. Fortunately, however, in Bullet Storm - not neglected the melee, he is even downright necessary (there is also a great weapon for this), so you at clever and courageous action to save ammunition - in contrast to most other shooters.

The scene: The set design is awesome. Bullet Storm plays on Stygia, a lush holiday world which is doomed. The game has a lot to offer graphically: Impressive panoramic views of a dam or off cliffs, cramped underground rooms inside the ruins of the city entertainment Elysium, and so on. The best part is that the graphics not an end in itself, but supports the atmosphere and act decisively. The way how things were destroyed, makes sense and reflects the all-is-possible feeling that sets in when you're on an abandoned city is located, was hit by a huge disaster.

The script: Bullet Storm is the mostly conventional story of pirates, who are left at random in the hostile locals, but this time in space. The script has provided for its obscene language a lot of attention, but that unfortunately overshadowed the remarkable buddy movie-like confrontation between the main characters that would otherwise may loosen arduous fire fighting or boring transitions. General Sarrano has by far the most vulgar vocabulary, although its provocations toward Hunt does not have the desired effect and contribute towards the end of the game has plenty of effort. Nevertheless, Rick Remender provided a script that sounds like the one that he had fun writing. It's also great fun to hear his dialogue in the game.

What I did not like

The AI of teammates: If this completely idiotic brain Schüssler the best trained soldiers in the Army Space, then we are dealing with a galaxy full idiot to do that could be conquered by the people of Melmac in one day. This is really damn bad teammate AI. Bullet Storm equips your enemies with an aggressive, unpredictable strategy, which is good. Your Klingeling teammates react to this by constantly changing their positions and will adjust the shooting range. I can not tolerate effective support as long as they do not hinder me in achieving his goals. But that Ishi Sato one always gets in the way, if you will bring the very powerful weapon used, belonging spoils all the fun.

bulletstorm-screenshot-01 The plot: The dialogues are a real plus, once the story of Stygia and the local incident is over, the plot slips into the worst stereotypes. That would be forgivable if Bullet Storm a bit ironic dealt with the fact that the Plotwendungen and solutions at all so typical, but said that in this respect, the game takes way too seriously. I still do not understand why every science-fiction writer, even though an entire universe as the scene is available, the relationships between the characters as incestuous as in a remote Alpine valley makes.

too many set pieces: last year, said producer Tanya Jessen that many A horror shooter along the lines of "Oh no, bad guys, I'm coming over just to them?" Trigger. Bullet Storm like in the "Super! Villains! As I pass only where change? ". During firefights the game very well succeed. On the other hand, I felt again and again "Oh no, set pieces, how do I get past which only". The instructions are with all the audiovisual noise often difficult to understand and the lack of a minimap does not help especially when you have to bring in a race against time to safety. Bullet Storm waiting with vast amounts of here-to-do-to the events on which a game in his fight sequences acceptable linear, have between them appear to be very rigid.

I have until now the multiplayer and the "Echoes" Replay mode not mentioned that I did not nor did, but just playing. The multiplayer part is limited to a co-op for four players over six cards in the fight against waves of bad guys and must only progresses when you reach a certain score, which is dependent on creative killings. Although the maps are relatively small, I always seemed to be far away from the point at which the bad guys materialize.

Echoes full of solo runs against the clock through the chapters of the campaign (with no cut scenes and dialogue) and do something more fun. Their experience points to the time you need for a level combined and entered in a leader board. Echoes is ideal for short games in between.

Conclusion

Bullet Storm makes up a little dumb blonde, the game winks with a bloody killings, plot cliches and a lot of obscene slogans. Yet behind it lies a much more intelligent shooter, as the marketing would suggest that is mainly due to an economic system, to be paid for the ammunition very expensive. Bullet Storm is a game that I began to appreciate until the second play through really know what might be the case also with you. but it is a game where the worth playing through multiple times.

Bullet Storm was by Epic Games and People Can Fly and developed by Electronic Arts in the third March 2011 for Windows PC, Xbox 360 and released PlayStation 3. Finished the main campaign mode, played the online multiplayer and the "Echoes" Replay mode (all on Xbox 360). Killed her "Dicks" and smelled at the end as a dried in the sun asshole.

Xbox 360 PC

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